itempool
An itempool, or item pool, is a collection designed to manage a set of items that can be borrowed, used, and returned for reuse. In software engineering, an item pool is often implemented as an object pool: a pool of pre-instantiated objects that are allocated once and reused to avoid repeated allocations and garbage collection. Each item in the pool is either idle or in use. When a caller needs an item, it requests one from the pool; when finished, it returns it for future reuse.
In game development, item pools manage frequently created and destroyed objects such as projectiles, particles, or
Implementation notes commonly involve storing items in a contiguous container, with a separate structure that tracks
Advantages of item pools include lower latency, reduced garbage collection pressure, and improved memory locality. Drawbacks