inputbron
Inputbron is a cross-platform input handling framework designed to standardize the processing of user input across devices and contexts. It provides an abstraction layer that translates device-specific input events—keyboard, mouse, touch, stylus, gamepad, speech, and motion sensors—into a uniform event model that applications can consume consistently.
The name Inputbron blends the word input with a suffix drawn from various languages to imply a
The project was launched by a loose consortium of game developers, accessibility researchers, and platform SDK
Architecture and features include core concepts such as InputEvent, InputContext, and InputBridge. It normalizes events across
Applications and reception: Inputbron is used in several open-source game engines and GUI toolkits to simplify