grafikkrørverk
Grafikkrørverk, often translated as graphics pipeline, refers to the series of processing steps a graphics card or GPU (Graphics Processing Unit) performs to render a 3D scene into a 2D image displayed on a screen. This process begins with geometric data representing the objects in a scene, such as vertices and polygons.
The first stage typically involves the vertex shader, which manipulates these vertices, transforming them from their
Next, the pixel shader (or fragment shader) is applied. This stage determines the color of each individual