gldrawArraysmode
gldrawArraysmode is a parameter used in the OpenGL graphic library to specify the type of primitives that should be rendered from vertex arrays. In the glDrawArrays function, the mode argument determines how the vertex data is interpreted and drawn. Common modes include GL_POINTS, GL_LINES, GL_LINE_LOOP, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP, and GL_TRIANGLE_FAN. Each mode causes OpenGL to assemble vertices into the chosen primitive type, producing different visual results.
The function signature is glDrawArrays(GLenum mode, GLint first, GLsizei count). The mode parameter must be one
While not a separate OpenGL command, gldrawArraysmode refers to the choice of mode passed to glDrawArrays.
Over time, OpenGL has extended the set of primitives and introduced compatibility profiles to maintain support