glScissorArray
glScissorArray is an OpenGL command that specifies scissor rectangle values for a contiguous group of viewport array elements. It is defined in the ARB_viewport_array extension and has become part of the core OpenGL specification since version 4.0. The function prototype is
void glScissorArray( GLuint first, GLsizei count, const GLint v );
The first parameter identifies the starting index of the viewport array that will receive scissor information,
When glScissorArray is executed the GL sets the scissor state for the selected viewport array elements and
Typical usage involves calling glScissorArray once per frame after glViewportArray or glBegin? After setting up viewport
When the GL_SCISSOR_TEST capability is disabled, calling glScissorArray has no effect on rendering, although the state