glDispatchCompute
glDispatchCompute is a function in the OpenGL programming interface used to launch compute shaders. Compute shaders are a powerful feature introduced in OpenGL 4.3 that allow for general-purpose parallel computation on the GPU, distinct from traditional graphics rendering pipelines.
The glDispatchCompute function takes three unsigned integer arguments: num_groups_x, num_groups_y, and num_groups_z. These arguments define the
This function is the primary mechanism for initiating general-purpose GPU computation tasks. Developers can use it