glColorIntegeri
glColorIntegeri is a function in the OpenGL (Open Graphics Library) API used for setting the value of a generic vertex attribute or a color index using integer components. This function is specifically designed for applications that utilize integer-based data for certain attributes, offering a way to directly set these values without implicit conversion to floating-point types.
The function typically takes two arguments: an integer index representing the target attribute, and an array
Using glColorIntegeri is beneficial when dealing with data that is naturally represented as integers, such as
The counterpart to glColorIntegeri is glGetIntegeri, which is used to retrieve the current integer value of