glBindTextureG
glBindTextureG is a function used in graphics programming, often within the OpenGL or Vulkan API, to bind a texture object to a specific texture unit. A texture unit is essentially a slot where a texture can be activated for use by the shader pipeline. When a texture is bound to a texture unit, subsequent texture sampling operations within shaders will refer to that bound texture.
The typical usage involves specifying the target texture unit and the name or identifier of the texture
Binding a texture to a unit does not mean the texture data is copied. Instead, it establishes