gaminiais
Gaminiais, also known as gamification, is the application of game design elements and principles in non-game contexts to improve user engagement, motivation, and learning outcomes. The term was coined by Nick Pelling in 2002, and it has since gained significant traction in various fields, including education, marketing, and business.
The core idea behind gaminiais is to make tasks, activities, or processes more enjoyable and engaging by
Gaminiais has been successfully implemented in various domains. In education, it has been used to make learning
However, the use of gaminiais is not without its challenges. Critics argue that it can lead to
Despite these challenges, gaminiais continues to be a popular and effective strategy for enhancing user engagement