gamespatterns
gamespatterns is a term used in game design and game studies to describe recurring patterns, motifs, and structures that appear across different games. The concept serves as a meta-design lens to analyze how games are built and how players experience them. It encompasses mechanics, progression systems, pacing, narrative devices, level design tropes, interface conventions, and social or economic systems that players repeatedly encounter.
As a cataloging concept, gamespatterns helps designers identify elements that can be adapted, recombined, or contested
Scope and components include both formal design patterns, such as core loops, metagames, and progression curves,
Origins of the term are informal, arising in design education and online discussions as shorthand for recurring
Applications include design education, pattern catalogs, critique and comparison of games, and pattern-based level generation. Critics