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gameshow

A gameshow is a television or radio program in which contestants compete in games, quizzes, or challenge-based activities to win prizes. They are typically hosted by a presenter and governed by defined rules, scoring systems, and sometimes audience participation or lifelines. The format often centers on knowledge, wordplay, puzzle solving, or physical stunts, with segments arranged in rounds that advance or eliminate contestants.

Common elements include a host, contestants, a studio set, and a predefined prize structure. Formats may emphasize

History and influence: The genre originated in radio and early television, expanding significantly in the mid-20th

Impact and variations: Gameshows attract broad audiences through engaging pacing, prizes, and accessible formats. They have

quiz
questions,
word
puzzles,
problem
solving,
or
performance
tasks.
Some
shows
rely
on
audience
surveys,
timed
rounds,
or
interactive
elements,
and
prizes
can
range
from
cash
and
cars
to
holidays
or
merchandise.
Licensing
and
format
sales
enable
programs
to
be
produced
in
multiple
countries.
century.
The
1950s
saw
widespread
popularity
but
also
scandals
related
to
quiz
formats,
which
spurred
regulatory
changes.
The
following
decades
produced
enduring
formats
such
as
Jeopardy!
(debuting
in
1964,
with
a
highly
popular
revival
in
1984),
Wheel
of
Fortune
(began
in
1975),
and
long-running
pricing
and
survey-based
shows
like
The
Price
Is
Right
and
Family
Feud.
Who
Wants
to
Be
a
Millionaire?
introduced
a
global,
lifeline-based
quiz
format
in
the
late
1990s.
International
versions
proliferate,
and
contemporary
platforms
continue
to
adapt
gameshows
for
streaming
and
online
participation.
influenced
popular
culture
and
spurred
format
licensing
worldwide.
Critics
sometimes
address
fairness,
pacing,
manipulation
concerns,
and
the
ethics
of
prize
levels
and
contestant
treatment.