frametraps
A frametrap is a common term in fighting games referring to a situation where a player is left vulnerable to a guaranteed counter-attack after performing a specific move. This vulnerability is measured in frames, the smallest unit of time in a video game, and the duration of this vulnerability is crucial to understanding why a frametrap is effective. When a player initiates an attack, there's typically a period where their character is animating and unable to block or move. If this recovery period is longer than the opponent's fastest available attack, the opponent can initiate their attack during the vulnerable player's recovery animation, hitting them before they can defend themselves.
The effectiveness of a frametrap relies on predicting the opponent's reaction. If a player expects their opponent