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fraktala

Fraktala refers to a geometric object or set that exhibits self-similarity across scales and complexity arising from simple iterative rules. Fractals are often built by repeating a transformation or subdivision, producing structures that look similar regardless of magnification.

Core properties include self-similarity, scale invariance, and often a non-integer fractal dimension, which quantifies how detail

Historically, the study of fractals traces to the work of Gaston Julia and Pierre Fatou on iterations

Typical examples include the Cantor set, Koch snowflake, and Sierpinski triangle, as well as the Mandelbrot

Applications of fractals span computer graphics, digital image processing, geographic information systems, and the modeling of

changes
with
scale.
Fractal
dimension
can
be
defined
in
several
ways,
such
as
the
Hausdorff
or
box-counting
dimension.
Fractals
may
be
deterministic,
produced
by
fixed
rules,
or
random,
incorporating
stochastic
elements.
of
complex
functions
in
the
early
20th
century.
The
term
fractal
was
coined
by
Benoit
Mandelbrot
in
1975,
who
popularized
fractal
geometry
as
a
framework
for
describing
irregular
shapes
in
nature
and
mathematics.
Common
construction
methods
include
iterated
function
systems
(IFS)
and
the
chaos
game,
which
generate
self-similar
patterns
through
repeated
maps.
and
Julia
sets
in
the
complex
plane.
In
nature,
many
structures
such
as
coastlines,
mountain
profiles,
river
networks,
and
clouds
exhibit
fractal-like
features,
though
not
always
in
exact
mathematical
form.
natural
processes.
They
are
also
used
in
data
compression,
antenna
design,
and
network
theory.
The
field
distinguishes
between
self-similar,
self-affine,
and
multifractal
objects,
each
with
distinct
scaling
properties.