fogofwar
Fog of war is a term used in strategy games, particularly real-time strategy (RTS) and turn-based strategy games, to describe the limited visibility of the game map. Initially, the entire map is obscured, and players can only see areas that are within the line of sight of their units or structures. As units move and explore, the fog of war is lifted in the areas they reveal. However, the fog of war typically returns to previously explored areas once the units are no longer present, meaning that enemy movements or changes in the revealed territory might not be immediately apparent without active scouting.
The fog of war serves as a crucial gameplay mechanic, introducing elements of uncertainty, surprise, and strategic