enabledLayerCount
EnabledLayerCount is a property commonly referenced in computer graphics, particularly in the context of programmable rendering pipelines such as those used in graphics APIs like Vulkan, DirectX, or OpenGL. It specifies the number of active or enabled layers within a multi-layered rendering or compositing process.
In graphics development, layered rendering allows developers to structure rendering tasks into multiple layers, which can
This property is typically set during the initialization or configuration phase of a rendering pipeline or
Adjusting EnabledLayerCount allows applications to balance rendering complexity and performance. Higher counts enable more elaborate visual
Overall, EnabledLayerCount is a critical parameter for managing layered rendering workflows, enabling developers to control the