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embeddability

Embeddability is a concept in mathematics that concerns representing an abstract object within a larger ambient space in a way that preserves its structure. In topology and geometry, a space X is embeddable into a space Y if there exists an embedding of X into Y. An embedding is an injective, continuous map that is a homeomorphism between X and its image with the subspace topology inherited from Y. Embeddability thus requires both a faithful mapping and the preservation of topological structure.

A standard case is topological embedding, where one asks whether a given space can be realized as

Key results help delineate embeddability limitations. Whitney’s embedding theorem states that every smooth m-dimensional manifold can

Applications of embeddability span geometry, topology, and computer science, including questions about dimension, visualization, and the

a
subset
of
a
Euclidean
space.
For
example,
the
circle
S1
embeds
in
the
plane
R2
in
the
usual
way,
and
the
n-sphere
Sn
embeds
in
Rn+1.
Some
spaces
require
higher
ambient
dimensions
to
embed;
for
instance,
the
real
projective
plane
RP2
cannot
embed
in
R3
but
does
embed
in
R4.
be
embedded
in
Euclidean
space
R2m.
A
stronger
version
(the
Whitney
immersion
theorem)
concerns
immersions,
while
Nash’s
embedding
theorem
guarantees
that
every
smooth
Riemannian
manifold
can
be
isometrically
embedded
into
some
Euclidean
space.
In
graph
theory,
embeddability
concerns
drawing
graphs
on
surfaces
without
edge
crossings;
planar
graphs
are
those
embeddable
in
the
plane,
while
more
complex
graphs
may
require
surfaces
of
higher
genus.
representation
of
abstract
structures
within
concrete
spaces.