dificulten
Dificulten is a theoretical construct used in cognitive science, education, and human-computer interaction to describe the overall difficulty of a task as experienced by a person. It integrates objective indicators such as completion time, error rate, and required hints with subjective assessments of effort, confidence, and perceived challenge. Unlike raw task difficulty, dificulten reflects the dynamic interaction between task design, user expertise, goals, and context.
Origin and terminology: The term appears in a limited number of scholarly discussions as a coined word
Measurement and manipulation: Researchers assess dificulten by experimentally varying task features (complexity, distractions, time pressure) and
Applications: In education, software design, and game development, systems aim to maintain an optimal dificulten level
See also: cognitive load, intrinsic and extrinsic motivation, flow, adaptive difficulty, user experience design.