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diegetic

Diegetic is a term used in narrative media to describe elements that originate from the fictional world of the story. The concept contrasts with non-diegetic elements, which come from outside that world and are not part of the characters’ reality. The term derives from diegesis, Greek for “narration” or “fact of the story,” and is applied across film, television, theater, animation, and increasingly video games.

In practice, diegetic sound and content are those that a character within the story could reasonably perceive.

The distinction also informs storytelling choices in other media. In theater and cinema, directors use diegetic

Diegetic
sound
includes
dialogue
between
characters,
footsteps,
weather,
and
sounds
produced
by
objects
in
the
scene
(such
as
a
radio
playing,
a
door
shutting,
or
rain
hitting
a
window).
Diegetic
music
emanates
from
a
source
visible
or
implied
within
the
story
world,
such
as
a
band
on
stage
or
a
record
player
in
a
room.
By
contrast,
non-diegetic
sound
is
heard
by
the
audience
but
not
by
the
characters
within
the
world,
such
as
the
film’s
score,
a
narrator’s
commentary,
or
mood
cues
added
in
post-production.
and
non-diegetic
elements
to
control
realism
and
immersion.
In
video
games,
diegetic
elements
include
in-world
displays
and
interfaces
that
exist
within
the
game
world,
while
non-diegetic
UI
appears
as
overlays
or
HUDs
that
characters
cannot
interact
with
as
part
of
the
world.