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The d20 System is a role-playing game system originally developed by Wizards of the Coast for Dungeons & Dragons 3rd edition, released in 2000. It was later standardized as the System Reference Document (SRD) under the Open Game License (OGL), allowing third-party publishers to produce compatible material. The name refers to the system’s core mechanic, which uses a 20-sided die (d20) for most task resolution.

Gameplay centers on characters with ability scores, skills, saving throws, hit points, and a progression path

Key mechanics include attack rolls versus AC to determine hits, saving throws to resist effects, and a

The d20 System’s open licensing approach significantly influenced RPG publishing, enabling numerous third-party and licensed games,

of
classes
and
levels.
Most
checks,
including
attacks,
are
resolved
by
rolling
a
d20,
adding
appropriate
modifiers,
and
comparing
the
result
to
a
target
number
such
as
a
difficulty
class
(DC)
or
armor
class
(AC).
The
system
emphasizes
numerical
bonuses,
feats,
and
skill
diversification,
with
enhancements
through
equipment
and
magical
effects.
natural
20
or
1
often
representing
critical
success
or
failure
depending
on
the
rule
variant.
Proficiency
bonuses
and
often
a
tiered
system
of
feats
provide
customization
and
specialization.
The
SRD
version
of
the
system
enabled
a
wide
ecosystem
of
compatible
materials
and
settings
beyond
the
original
D&D
products.
such
as
d20
Modern
and
various
setting
books,
as
well
as
a
broad
array
of
compatible
adventures
and
rule
supplements.
The
framework
remains
a
reference
point
for
discussions
of
open
game
systems
and
the
evolution
of
modular,
rules-based
role-playing
play.