commandlists
Commandlists, also known as command buffers or command queues, are a fundamental concept in modern graphics and compute programming, particularly within the context of graphics APIs like Vulkan, DirectX 12, and Metal. They represent a recording of graphics or compute operations that can be replayed by the GPU at a later time.
Instead of issuing commands directly to the GPU for immediate execution, developers record these commands into
A key advantage of commandlists is their ability to be replayed multiple times without incurring the overhead
The use of commandlists is a departure from older, immediate-mode graphics APIs where commands were executed