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checkmating

Checkmating, in chess, is a situation in which a player's king is in check and has no legal move to escape the attack. It ends the game immediately with a win for the attacking side. This differs from a simple check, which merely threatens capture and can often be countered, and from a stalemate, where the player to move has no legal moves but is not in check, resulting in a draw.

A mate occurs when the attacker not only places the king in check but also controls all

Checkmate can arise from a single decisive move or through a sequence of forcing moves that culminate

In standard play, a game ends immediately when checkmate occurs. Players may resign earlier if they believe

of
its
escape
squares
or
restricts
them
so
that
escape
is
impossible
by
any
legal
move.
The
defense
may
try
to
capture
the
attacking
piece,
move
the
king
to
safety,
or
interpose
a
piece
along
the
line
of
attack;
however,
in
a
checkmate,
none
of
these
options
are
possible.
in
the
king’s
capture
or
restriction.
Many
common
mating
patterns
involve
coordinating
major
pieces
with
the
king’s
limited
mobility,
such
as
back-rank
mates,
ladder
mates,
or
smothered
mates.
checkmate
is
inevitable,
and
other
draw
conditions
(time
forfeiture,
stalemate,
threefold
repetition,
or
insufficient
material)
may
also
apply
in
related
situations.
Checkmate
is
the
ultimate
objective
in
chess,
representing
the
decisive
conclusion
of
a
game.