boundscans
Boundscans are a technique used in computer graphics and computational geometry to approximate the spatial extent of an object or a collection of objects. Essentially, a boundscan defines a simple geometric shape, such as a box or a sphere, that completely encloses the target geometry. The primary purpose of using boundscans is to accelerate computations by allowing for quick rejection of objects that are clearly outside a region of interest. For instance, when rendering a scene, a boundscan can be used to determine if an object is visible within the camera's view frustum. If an object's boundscan does not intersect the view frustum, then the entire object can be skipped, saving significant processing time.
Different types of boundscans exist, each with its own trade-offs in terms of accuracy and computational cost.