betweengame
Betweengame is a term sometimes used in discussions surrounding video games, particularly in contexts where players might have downtime between significant gameplay sessions or objectives. It can refer to the period after completing a major quest or level but before starting a new one, or the general phase of a game where players are not actively engaged in core progression. This can include activities such as exploring the game world, managing inventory, crafting items, interacting with non-player characters, or engaging in side quests. Some players find these periods to be a welcome opportunity to relax and engage with the game at a slower pace, while others may view them as a lull in the action. The concept of betweengame can also extend to the broader experience of playing a game over an extended period, encompassing the time spent thinking about the game outside of actual play, discussing strategies with others, or anticipating future in-game events. The specific activities and their perceived value within the betweengame phase can vary greatly depending on the game's genre and design, as well as individual player preferences.