aDuDv
An aDuDv map, short for animated DuDv map, is a texture used in real-time rendering to distort texture coordinates and produce animated water effects such as ripples, refraction, and reflections. The DuDv component refers to the displacement of texture coordinates in the U and V directions; in an aDuDv map these displacements are stored in the red and green channels, respectively. The blue channel is usually unused or used for a secondary purpose in some pipelines.
In practice, a shader samples the aDuDv map using the current UV coordinates, then adds the sampled
Creation and usage: aDuDv maps are typically tileable textures authored in image editors or generated procedurally;
Limitations: the effect depends on the quality of the distortion vector and can introduce artifacts at scene
See also: normal maps, reflection and refraction in shaders, DuDv maps.