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X×V

X×V denotes the cross product of two vectors X and V, most commonly used in three-dimensional space to produce a vector perpendicular to both X and V. In standard coordinates, if X = (x1, x2, x3) and V = (v1, v2, v3), then X×V = (x2 v3 − x3 v2, x3 v1 − x1 v3, x1 v2 − x2 v1).

The magnitude of the cross product satisfies |X×V| = |X||V| sin θ, where θ is the angle between X

Key properties include anti-commutativity (X×V = −(V×X)) and distributivity over addition (X×(Y+Z) = X×Y + X×Z). The operation is

Limitations and variants: the standard cross product is defined for two vectors in three-dimensional Euclidean space

and
V.
The
direction
of
X×V
is
determined
by
the
right-hand
rule:
curling
the
fingers
from
X
toward
V,
the
thumb
points
in
the
direction
of
X×V.
The
vector
X×V
is
orthogonal
to
both
X
and
V.
bilinear
and
linear
in
each
argument.
The
cross
product
is
particularly
important
in
physics
and
engineering
for
torque
(τ
=
r
×
F)
and
angular
momentum
(L
=
r
×
p),
and
in
electromagnetism
for
the
magnetic
force
on
a
moving
charge
(F
=
q
v
×
B).
(with
the
usual
orientation).
It
is
not
a
universal
binary
operation
in
all
dimensions;
higher-dimensional
analogs
exist
but
behave
differently.
In
computational
contexts,
X×V
is
often
implemented
with
explicit
coordinate
formulas
as
above.