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XamariniOS

XamariniOS, officially known as Xamarin.iOS, is a platform within the Xamarin framework that enables the development of native iOS applications using C# and the .NET runtime. It provides bindings to the iOS SDK, exposing APIs from UIKit, Foundation, CoreAnimation and other Apple frameworks to C# developers. Applications built with Xamarin.iOS run as native iOS binaries and can share business logic and data access code with other Xamarin platforms through shared projects or portable libraries, and can leverage Xamarin.Forms for cross-platform user interfaces where appropriate.

Development and build: building iOS apps requires a Mac with Xcode. Developers can use Visual Studio on

History and ecosystem: Xamarin originated as MonoTouch and was later renamed Xamarin.iOS. Microsoft acquired Xamarin in

Limitations: development relies on Apple’s toolchain and a Mac build host; keeping up with iOS API updates

Windows
connected
to
a
Mac
build
host,
or
operate
on
macOS
with
Visual
Studio
for
Mac.
A
Xamarin.iOS
project
uses
C#
for
application
logic
and
can
use
Interface
Builder
or
Xamarin.Forms
for
UI.
iOS
apps
are
ahead-of-time
compiled
and
linked
to
the
iOS
SDK,
producing
a
native
app
bundle
that
can
be
deployed
to
devices
or
submitted
to
the
App
Store.
2016,
and
the
tooling
has
been
distributed
as
part
of
Visual
Studio
and
the
broader
.NET
ecosystem.
Xamarin
tools
remain
in
use
alongside
Xamarin.Android
and
the
evolving
.NET
MAUI
framework,
which
aims
to
unify
cross-platform
UI
development
under
.NET.
may
require
tooling
updates
and
new
bindings.
For
iOS,
AOT
compilation
is
used
to
produce
native
binaries,
and
platform-specific
behavior
may
require
conditional
code
or
bindings.