Viihdekäytön
Viihdekäytön refers to the use of something for entertainment purposes. This term is broad and can encompass various activities and objects. In a technological context, viihdekäytön often relates to consumer electronics such as gaming consoles, smart TVs, streaming devices, and audio equipment. People engage in viihdekäytön through playing video games, watching movies and series, listening to music, or browsing social media.
Beyond digital entertainment, viihdekäytön can also describe activities like reading books for pleasure, attending concerts or