Vertexshaderit
Vertexshaderit is a term that refers to the process of writing or implementing vertex shaders. Vertex shaders are programs that run on the graphics processing unit (GPU) and are responsible for transforming the vertices of 3D models. This transformation typically involves operations like moving, rotating, and scaling vertices in space, as well as applying lighting calculations and projecting them onto the 2D screen. The "it" in Vertexshaderit implies the act or practice of creating these shaders.
The development of vertex shaders involves programming languages specifically designed for GPU computation, such as GLSL
The output of a vertex shader is a set of modified vertex data, which is then passed