VKFORMATBC1RGBUNORMBLOCK
VKFORMATBC1RGB is a specific format used within the Vulkan graphics API, primarily designed for compressing and representing texture data in a more efficient manner. It belongs to the BC1 (Block Compression 1) family of formats, also known as DXT1 in other graphics APIs, which is widely adopted in real-time rendering for its balance of compression ratio and visual quality.
This format compresses 4x4 pixel blocks into 64 bits, reducing memory bandwidth and storage requirements without
VKFORMATBC1RGB supports a color palette with two endpoint colors that are interpolated across the block, facilitating
In Vulkan, the format is used to specify how texture data is stored and processed during rendering
Its implementation ensures that textures are stored efficiently and decoded quickly, aiding in the development of