Shaderlaskenta
Shaderlaskenta is a term used in Finnish computer graphics to describe the calculation performed by graphics processing unit (GPU) shaders to determine how a 3D scene is shaded and textured. The concept encompasses all per-vertex, per-fragment, and compute-based operations that contribute to the final image.
In real-time rendering the pipeline includes vertex shaders that transform vertex data, optionally tessellation and geometry
Shaderlaskenta relies on shading languages such as GLSL, HLSL, Metal Shading Language, and SPIR-V, depending on
Applications include real-time video games, virtual reality, scientific visualization, and architectural renderings where realistic lighting and