Shaderkoder
Shaderkoder is a term that refers to the practice of writing or manipulating shader programs. Shader programs are small scripts that run on the graphics processing unit (GPU) to determine how objects are rendered in a 3D scene. They control aspects like color, lighting, texture application, and post-processing effects. Shaderkoder, therefore, involves understanding and utilizing shading languages such as GLSL (OpenGL Shading Language), HLSL (High-Level Shading Language), or WGSL (WebGPU Shading Language).
The role of a shaderkoder can vary. In video game development, they are responsible for creating visually
The process of shaderkoder often involves iterative design and testing. Developers write code, compile it, and