SVPOSITION
SVPOSITION is a term used in shader programming to refer to the system-value that carries position information through the graphics pipeline. The official and widely used name in Direct3D/HLSL is SV_POSITION; some codebases or documentation spell it without the underscore as SVPOSITION, treating it as an alias or shorthand. It denotes the position data produced by the vertex shader and consumed by later stages.
In a vertex shader, SVPOSITION is typically a float4 that represents the vertex’s position in clip space
SV_POSITION is a special system-value semantic. It is not treated like ordinary interpolated varyings; the position
Common uses include post-processing and screen-space effects where knowledge of the pixel’s location is necessary, as