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Rework

Rework refers to the set of activities required to correct or revise a product, service, or process after it has begun its next stage of production or development, in order to meet defined requirements or customer expectations. It covers outputs that fail to conform to specifications, changes in design, or defects found during inspections, testing, or user validation. Rework is encountered across many domains, including manufacturing, software development, construction, and services.

In manufacturing, rework applies to nonconforming items that must be repaired, modified, or reassembled to meet

Causes and impacts: common drivers include design errors, specification changes, miscommunication, measurement mistakes, or late defect

Mitigation: implement robust requirements engineering, design reviews, process standardization, and early testing; apply quality control, mistake-proofing,

In popular culture, Rework is a book (2010) by Jason Fried and David Heinemeier Hansson that argues

quality
standards.
It
increases
cycle
time,
consumes
labor
and
materials,
and
can
disrupt
production
lines.
In
software
and
IT,
rework
typically
means
altering
code,
documentation,
or
configurations
after
testing
or
review;
it
often
follows
bugs,
scope
changes,
or
integration
issues
and
may
motivate
refactoring.
discovery.
Rework
raises
costs,
delays
deliveries,
and
reduces
throughput;
excessive
rework
can
erode
competitiveness.
modular
design,
and
continuous
improvement
to
limit
rework.
Track
metrics
such
as
rework
rate
and
cost
of
quality
to
identify
hotspots.
for
lean
business
practices
and
less
vanity
work;
the
term
is
also
used
in
software
to
describe
refactoring
or
rewriting
code
when
necessary.