Rasterposition
Rasterposition, usually written as two words, refers to a specific position on the output device (the window or frame buffer) that serves as the origin for raster operations. In graphics APIs such as OpenGL, it is the position at which subsequent raster-based rendering—such as bitmaps or pixel blocks—begins.
In OpenGL, the raster position is defined by glRasterPos* calls. The coordinates you provide are transformed
Validity and behavior are important: a valid raster position allows commands such as glBitmap and glDrawPixels
Extensions and alternatives: some systems provide a window-space variant, such as glWindowPos* (via GL_ARB_window_pos and related