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RanGDI

RanGDI is a proposed open-source graphics library that provides an abstraction layer for the Windows Graphics Device Interface (GDI) and related rendering APIs. The project aims to enable cross-platform GUI development by offering a unified API that can be mapped to native backends on Windows, Linux, and macOS, while preserving GDI-compatible semantics for rendering, clipping, and font handling.

Key capabilities include a compatibility subset of common GDI functions, a pluggable backend architecture, and efficient

Architecture comprises a client-facing API, a backend layer that implements platform-specific rendering, and an abstraction layer

Status and usage: As of its latest proposals, RanGDI remains an early-stage project with active discussion but

resource
management
for
device
contexts,
bitmaps,
and
fonts.
It
supports
both
raster
and
vector
primitives,
coordinate
transformations,
and
basic
text
rendering,
with
attention
to
backward
compatibility
for
legacy
Windows
applications.
for
device
contexts
and
drawing
primitives.
Backends
may
map
GDI
calls
to
native
APIs
such
as
Windows
GDI,
Core
Graphics
on
macOS,
or
Cairo/Skia
on
Linux,
allowing
a
single
code
path
for
application
developers.
limited
production
deployments.
It
is
primarily
of
interest
to
maintainers
of
cross-platform
GUI
toolkits
and
teams
porting
legacy
Windows
applications,
who
seek
to
reduce
per-platform
code
while
maintaining
familiar
GDI
semantics.