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QTE

A quick time event (QTE) is a type of interactive moment in video games in which the player must perform a specific action within a short time window, based on on-screen prompts. These prompts usually indicate which button or control input to use, though some variations involve mouse clicks, touch input, or motion controls.

In practice, a QTE appears during a cinematic or action sequence and asks the player to press

QTEs emerged in the late 1990s and gained popularity in the 2000s, with notable examples in action

Criticism of QTEs focuses on pacing and fairness. Critics argue they can disrupt gameplay flow, feel arbitrary,

In contemporary titles, designers increasingly blend QTEs with context-sensitive prompts or integrate input requirements more seamlessly

a
button,
hold
a
button,
rotate
a
control
stick,
or
perform
a
sequence
of
inputs.
The
required
input
can
be
a
single
action,
a
rapid
series
of
taps,
or
a
multi-step
sequence.
Success
or
failure
often
determines
the
outcome
of
the
moment,
such
as
continuing
the
scene,
avoiding
damage,
or
triggering
a
dramatic
cutscene.
and
survival-horror
games.
Resident
Evil
4
is
widely
credited
with
popularizing
the
mechanic,
while
God
of
War
and
other
titles
incorporated
extensive
quick-time
sequences
to
heighten
cinematic
intensity.
The
mechanic
is
used
to
convey
agility,
risk,
and
spectacle
without
switching
to
full
control
schemes.
or
punish
players
for
misl
timing,
leading
to
frustration.
Proponents
contend
they
enhance
cinematic
presentation
and
provide
a
sense
of
reflexive
accomplishment
during
dramatic
moments.
into
gameplay,
while
some
games
minimize
or
omit
traditional
QTEs
in
favor
of
continuous
action
or
alternative
interactive
cues.