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Penalitiles

Penalitiles is a term used in game design to describe tiles on a map or board that impose a penalty on a player when activated or stepped onto. The concept is employed across both board games and digital tile-based titles, where certain spaces carry negative consequences that affect player resources, status, or progression.

Penalties can take many forms. Common effects include loss of points, reduction of health or energy, temporary

Design considerations for penalitiles include balance, pacing, and player choice. Designers weigh how frequently penalitiles appear,

Penalitiles share concepts with related tile types such as hazard tiles, trap tiles, or curse tiles found

debuffs,
or
the
consumption
of
items
or
movement
points.
Penalitiles
may
trigger
upon
landing,
passing
through,
or
entering
a
designated
area,
and
they
can
be
made
more
or
less
severe
depending
on
the
design
goals
of
a
game.
Some
penalitiles
are
always
active,
while
others
are
conditional
or
randomized,
requiring
players
to
make
strategic
decisions
about
how
to
navigate
a
board
or
level.
the
magnitude
of
penalties,
and
whether
players
can
mitigate
or
avoid
penalties
through
actions,
resources,
or
puzzle-solving.
Accessibility
and
clarity
are
also
important,
ensuring
players
understand
when
penalties
apply
and
how
to
counteract
them.
in
various
games.
While
the
term
is
not
universally
standardized,
penalitiles
represent
a
useful
shorthand
for
spaces
that
create
risk
and
strategic
tension
within
a
tile-based
game
design.