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OperandStack

An operand stack is a last-in, first-out data structure used by many programming language runtimes to hold intermediate values during the evaluation of expressions. It is typically part of a function or method call frame and stores operands and results produced by instructions or bytecode. Values placed on the stack can include integers, floating-point numbers, references, and other primitive types, with multi-word values occupying multiple stack slots in some implementations.

Operations commonly supported by an operand stack include pushing values, popping values, peeking at the top

Usage examples include the Java Virtual Machine and WebAssembly, which implement code using an operand or value

element,
and
stack-manipulation
operations
such
as
duplicating
or
swapping
the
top
elements.
The
stack
is
usually
thread-local
to
a
single
call
frame
and
grows
and
shrinks
as
instructions
execute.
Proper
management
is
essential
to
prevent
underflow
(removing
from
an
empty
stack)
or
overflow
(exceeding
the
allocated
space).
In
many
runtimes,
64-bit
values
occupy
two
stack
slots,
and
certain
instructions
operate
on
the
top
of
the
stack
only.
stack
to
hold
intermediate
results
during
instruction
execution.
In
a
JVM
frame,
the
operand
stack
holds
results
of
operations
until
they
are
consumed
by
other
instructions.
The
concept
contrasts
with
register-based
architectures,
where
operations
directly
use
registers
rather
than
a
stack.
Understanding
the
operand
stack
is
fundamental
to
interpreting
or
compiling
stack-based
bytecode
and
to
reasoning
about
performance
and
security
implications,
such
as
stack
growth
and
bounds
checking.