OnTriggerStay
OnTriggerStay is a function in game development, commonly found in engines like Unity, that is called every frame while a collider is touching another collider. This function is part of a larger system that detects collisions and triggers between game objects. A trigger collider is a collider that does not physically interact with other colliders but instead detects when other colliders enter, stay within, or exit its volume.
The OnTriggerStay function is invoked repeatedly as long as two colliders remain in contact. This makes it
Unlike OnTriggerEnter, which is called only once when a collider first enters a trigger, or OnTriggerExit, which