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Normalrichtung

Normalrichtung, or normal direction, is a term used in mathematics, physics and engineering to describe a direction perpendicular to a reference surface, line or boundary. The normal direction at a point on a surface is the line (or vector) perpendicular to the tangent plane at that point. For a curve in two dimensions, the normal is perpendicular to the tangent vector, and there are two opposite normal directions.

If a surface is given implicitly by F(x,y,z) = 0, the gradient ∇F(x,y,z) points in the normal direction

The concept is fundamental in many fields. In computer graphics and CAD, normals are used to compute

In summary, the normalrichtung provides a consistent way to quantify the perpendicular direction to a surface

to
the
surface
at
each
point
where
∇F
≠
0.
The
unit
normal
is
n
=
∇F
/
|∇F|.
For
a
surface
given
explicitly
as
z
=
f(x,y),
a
normal
vector
can
be
taken
as
(-f_x,
-f_y,
1)
or
(f_x,
f_y,
-1),
where
f_x
and
f_y
denote
partial
derivatives.
The
unit
normal
in
this
case
is
that
vector
normalized
to
length
1.
lighting,
shading
and
reflections,
and
in
finite
element
analysis
to
enforce
boundary
conditions.
In
geology
and
geophysics,
normals
describe
the
orientation
of
planes
such
as
faults
or
bedding
layers.
In
optics
and
physics,
normals
determine
angles
of
incidence
and
reflection
at
interfaces.
or
boundary,
with
practical
computation
through
gradients
or
derivatives
and
wide-ranging
applications
across
science
and
engineering.