Metaballtype
Metaballtype is a computational technique used in computer graphics for rendering smooth, organic shapes. It is also known as blobby objects or soft objects. The core idea behind metaballtype is to represent objects as a collection of spheres, each with its own influence field. When these influence fields overlap, they merge together to create a single, continuous surface.
The influence field of a metaball typically decreases with distance from its center, often following a smooth
When multiple metaballs are present, their influence fields combine. Regions where multiple fields are strong contribute
Metaballtype is often used for generating effects like melting objects, viscous fluids, or organic creature forms.