Klassprototyper
Klassprototyper, often translated as "class prototypes," is a concept in object-oriented programming that refers to a design pattern or a way of organizing code where a class itself serves as a blueprint or template for creating objects. This is in contrast to some other object-oriented approaches where a distinct, separate blueprint might be defined. In a klassprototyper system, the class directly holds the structure and behavior that instances will inherit. When an object is created from a klassprototyper, it essentially copies or delegates from the class itself. This can sometimes lead to more dynamic or flexible object creation and modification, as changes to the prototype can be reflected in existing instances. The term is particularly associated with certain programming languages or paradigms that emphasize this direct relationship between the class and its instances. Understanding klassprototyper helps in grasping how objects are instantiated and how inheritance or delegation mechanisms function within those specific programming contexts.