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InGame

In-game, or ingame, is an adjective and noun used to describe elements, content, features, or events that exist within a video game’s virtual world and are encountered during play. It is commonly contrasted with out-of-game (OOG) or real life, which refers to activities or information outside the game environment.

The term covers a wide range of content and concepts that are part of the game itself.

In discourse and documentation, ingame is used in compounds such as ingame currency, ingame items, ingame achievements,

Notes on usage: while ingame is widely understood in gaming communities, preferences for hyphenation or spacing

This
includes
gameplay
mechanics,
narrative
sequences,
characters,
items,
environments,
user
interfaces,
and
online
events
that
players
experience
while
playing.
It
can
also
refer
to
temporary
or
evolving
content
such
as
limited-time
modes
or
live
events
that
are
integrated
into
the
game.
and
ingame
chat.
It
appears
in
patch
notes,
design
discussions,
and
marketing
materials
to
distinguish
what
is
embedded
in
the
game
from
external
materials
like
manuals,
community
sites,
or
streams.
Usage
patterns
vary
by
writer
and
publication;
some
style
guides
prefer
in-game
or
in
game,
while
ingame
remains
common
in
informal
contexts.
vary.
Writers
should
align
with
their
chosen
style
guide
when
possible,
but
the
ingame
form
is
widely
recognized
to
denote
content
that
is
part
of
the
game
experience.