ID3D11DeviceContext11GetDecoderBufferInfo
ID3D11DeviceContext is a fundamental interface in Microsoft's Direct3D 11 graphics API. It represents the immediate context of the Direct3D device. This context is responsible for all commands that are sent to the GPU for rendering. Think of it as the pipeline through which instructions are passed to the graphics hardware.
Key functions of ID3D11DeviceContext include setting pipeline state, binding resources such as textures and buffers, issuing
There are two main types of device contexts: the immediate context and deferred contexts. The immediate context
Understanding and effectively utilizing ID3D11DeviceContext is crucial for any developer working with Direct3D 11 for graphics