ID3D11DeviceCreateDeferredContext
ID3D11DeviceCreateDeferredContext is a function in the Direct3D 11 API used to create a deferred context. A deferred context is an object that allows for the recording of rendering commands on a separate thread from the main rendering thread. This is a key feature for improving performance by decoupling command generation from command execution.
When ID3D11DeviceCreateDeferredContext is called, it returns an ID3D11DeviceContext interface that is specifically designed for deferred operations.
The primary benefit of using deferred contexts is to offload the work of preparing rendering commands from
The returned deferred context can be used to set pipelines, issue draw calls, and perform other typical