Gx2
GX2 is a term that can refer to more than one technology project, but it is most widely associated with Nintendo’s graphics API for the Wii U. In this context, GX2 denotes the low-level graphics interface used by Nintendo’s official development tools to drive the console’s GPU. The API provides mechanisms for submitting rendering commands, managing resources, and configuring rendering pipelines, textures, shaders, and render targets. It represents a successor in spirit to the GX API used on GameCube and Wii, offering a more modern interface to support the Wii U’s graphics capabilities. Official documentation and access to the GX2 API have historically been restricted to licensed developers, so public information is limited and much knowledge exists in samples released by Nintendo and through community experimentation in the homebrew and development-tool ecosystems.
In practice, GX2 code appears primarily within official SDK samples and in wrappers or documentation created
Other uses: The designation gx2 can also appear in unrelated software projects as a component name, library