Gouraudskuggning
Gouraudskuggning, named after its inventor Henri Gouraud, is a technique used in 3D computer graphics to approximate the shading of curved surfaces. It was developed in 1971 and is a form of interpolative shading, meaning it calculates color values at specific points and then smoothly interpolates between them.
The process begins by calculating the color at each vertex of a polygon, typically using a lighting
Gouraudskuggning is computationally less expensive than some other shading methods, such as Phongskuggning, making it suitable