GLubyte
GLubyte is a data type defined in the OpenGL (Open Graphics Library) API. It represents an unsigned byte, meaning it can store integer values ranging from 0 to 255. This data type is commonly used in OpenGL for various purposes, including specifying color components, texture coordinates, and other per-vertex or per-pixel data.
The use of GLubyte is efficient because it occupies only one byte of memory, which can be
When working with textures, GLubyte is frequently used to represent the intensity or color values of individual
In essence, GLubyte provides a fundamental building block for representing small, unsigned integer values within the