GLREADFRAMEBUFFER
GLREADFRAMEBUFFER is a constant used in OpenGL programming. It represents the framebuffer that is currently bound for reading operations. When performing operations that involve reading pixel data from the framebuffer, such as capturing screenshots or performing read pixels, this constant is used to specify which framebuffer the data should be read from.
In OpenGL, a framebuffer object is a collection of image buffers that can be used as rendering
When you call glReadPixels, for example, it reads pixels from the framebuffer currently bound to GL_READ_FRAMEBUFFER.