FrustumCulling
Frustum culling is a technique used in computer graphics to optimize rendering by discarding objects that are outside the viewer's field of view. The view frustum is a six-sided pyramid shape that defines the visible area of the scene. Objects that lie entirely outside this frustum are not rendered, saving significant processing time and improving performance.
The frustum is typically defined by the camera's position, orientation, and projection parameters, such as the
This method is particularly effective in large or complex scenes where many objects may be outside the